11 ° Ramdon Hyper Memory (RHM) Brain-Computer-Interface

Our memories shape our character, our experience our behaviour, our empathy and our decision-making competence. In passing on these memories, we interact with current events, objects, the imaginary, the world and the environment. 

Penetrating changes or further developments of our society, science, philosophy, socio-culture and evolution are based on experiences and lessons that we experience, develop, share, for example, marvel at surprisingly, and if necessary catalogue and label as important.

Sharing experience, knowledge, lessons learned and resulting memories is a fundamental principle of human communication methodology. Memories become part of our language, discussion, learning, arguing, being. We read them, rethink them, spread and even get lost in speculation about them.

Digital networking can share experiences and sensations in a matter of seconds via social networks, for example. So-called "stories" convey a draft of our situation to acquaintances, friends and even the public, which then creates the emotional framework with necessary semantically active signs such as graphics, illustrations, symbols, to communicate the experience as accurately as possible.

How about cataloguing experiences that cross the threshold from short-term memory to the hippocampal decision point (i.e. experiences that we perceive as particularly important or intense) with an interface. More precisely, we read out the neuronal facet in electrolytic and chemical composition to create a current experience and store this complex composition in memory as a memory object. This data information is then transmitted to selected recipients via a portable module at the push of a button via the digital network in a push function.

The RHM (Random Hyper Memory) is a brain-computer interface (BCI) consisting of two modules. The first module is integrated into an intervention in the brain stem at the multiple sites of the hippocampus. This BCI implant locates the neural reference points that transmit autobiographical experiences and lessons learned to the cerebral cortex for the storage of long-term memories. It reads the chemical, electrolytic composition of synapse activity and stores it as a data packet. Besides, it creates a record of the electronic nerve signals of the optic nerve and its millions of axons at the visual cortex, to provide a so-called visual snapshot (image/motion picture) of the situation in the later archive for imaging as a film/image file.  

The second module is a wearable disk as an oval, which displays the memory entries after touching the surface. The entries can be navigated in the time axis by circular motion. Tapping a reminder entry again flashes this record over the net to user-released RHM carriers.

The RHM thus provides the memory through the associated electronic pulse facet to the neural areas necessary for processing in the brain of the RHM receiver. The latter receives an impulse and can perceive the memory in its explicit and authentic perceptual composition of the originator in his or her neural system and record it multisensorial. He/she can experience this memory and, through his/her evaluation system in the natural process of consciousness, to file it into his/her autobiographical memory through his/her selection. Remembering.

May 2020

10 ° OBEE - Organic Breathing Enhancement Extention

Breathing will certainly remain indefinitely one of the most important biofunction associated to the physiological existence of the human body. The primary capillary gas exchange supplies our organism with the vital 0.3 liter oxygen per minute, releases pollutants in almost the same amount as carbon dioxide and thus keeps our body healthy and agile. 

Each breath brings almost unfiltered ambient air, permeated with micro particles and potential pathogens, through the upper nasal and pharyngeal cavity and into our inner bronchi. Although the bronchial mucosa provides exceptionally good protection due to the cell's own immune system. Today we are increasingly noticing that everyday environmental pollution and unforeseen new pathogens such as virus mutations are increasing the burden on this vital organ. If we potentiate this into our future, an expansion of our physical body with a module for keeping the breathable air clean would be exciting. 

What if we developed a medical product that could be inserted into the upper part of the nose and throat area in a simple outpatient session and then be placed flexibly over the upper part of the trachea to just before the larynx. A filtration module which would support the keeping clean of the air. Not visible like current masks, unnoticed from the outside, maintenance-free and after several weeks assimilated by the body - thus potentially connected to the human mucous membrane to become part of the body.

    The Obee implant is a flexible tissue based on a cellular structure with two circular toroidal filter net ends. These two filters micro particles from the air breathed in the nasopharyngeal area and just above the larynx. The best part: it cleans itself.

This filtration takes place through an air-permeable nano net.  The Obee itself develops »nanocleaner« cells in division at its circular toroidal filter sluices and makes them available for an unlimited period of time similar to human cell division as long as the organism is naturally supplied with food. These special cells "Nanocleaner" are able to push themselves over the nano-net by their own cellular isokinetic locomotion and thus to take up and enclose foreign particles on the net structure, and to deposit them at external collection points of the Obee. This happens in a continuous cycle.

At these collection points, simulators of the Obee, which are in contact with the inner skin of the trachea or the throat, produce an increased number of so-called Bercher cells for mucus production. This means that the enclosed deposits with microparticles, which are increasingly placed at the collection spots, can be removed and excreted from the body through the body's own function of mucus production.

In the event of a necessary excretion of mucus, which is usually characterized by effective coughing or clearing of the throat from the areas behind the sluices of the Obee nano-nets. Similar to an aperture lamella, the nano-net can be contracted within seconds, opened with it and closed again when relaxed. This is triggered by a sensor-measured electrical impulse which provides the muscle contraction of the larynx and the surrounding muscle tissue before clearing the throat. The penetration of external particles is physically impossible in the case of accelerated exhalation. However, as the Caspian protects the inner organ areas of the lung from foreign particles, the inner Bercher cells located behind the airlocks regress within a few months.

The Obee can be a part of the body for a lifetime and essentially prolongs the cell health of the respiratory tract, especially in highly stressed urban areas of high population density.

April 2020

9 ° SENSE - Display Interaction with Semiochemicals like Pheromones 

In addition to our everyday interaction with the objective world, its products, surfaces and fields of application, information and communication, sensory assessments determine an essential part of our decision and orientation. In today's information surfaces and interaction design, visual, haptic or tactile components are among those that can be consciously experienced. Vibration and auditory perception expand the signal catalogue of the interaction surface to a multi-sensory experience. The communication between living beings is to a very considerable extent characterized by olfactory perception (sense of smell). Penetrating decision-making processes generated by us in neuronal processes are essentially related to the semichemical structure of the environment in addition to the real situation facing us. This has an influence on fundamental assessments that are even relevant in an existential way. Our chemical situation profile or a chemical situation character to the visual and tactile supported interface significantly expands fields of interaction.

How about developing a visual surface that implements a sensory grid in addition to the lumen units of light-emitting substances that are responsible for coloration and create the overall visible image. A display surface that actively reads out the composition of the semiochemical profile of the perspective spatial situation (such as the pheromone content) either in exact position (fingertip) or over its entire surface. In this context, touch would be understood as the highest intensity of interaction. All live collected data cause the remodulation of the presentation, the tactile and audible design of the communicating user interface.

The SENSE is a reactive multisensory display, which besides its flexible structure, reads the surrounding semichemical composition and can explicitly adapt its information and presentation to it. The SENSE is size independent and can be used in any form. It is able to differentiate between different interaction patterns with users and to optimize its display accordingly: 

1. A user in visual and direct tactile interaction
2. one user with partner in dual visual and partly direct tactile interaction
3. a group of users in purely visual interaction
4. a group of users in purely visual and partly by a user tactile interaction
4. a group of users in purely visual interaction with other users in the environment

For example, a played feature film can modulate its visual information visually and narratively through the current semichemical composition of the physiological position of its user. This results in user-controlled adaptations that actively adapt storylines and information communication. Graphical user interfaces can be displayed in spatial, color and form, composition, declination modulated by the situation of the application.

SENSE can be used for both function-based and entertainment based applications.

March 2020

8 ° AID – Natural Way Showing & Needs Orientation

To find the right way to reach a goal and not to move passively can certainly be classified as a need down to the smallest creature. A change of position in space as the basis of a conscious assumption about a goal, which enables an experience, a new life-sustaining environment, or simply new impressions, surprises, communication, fun or astonishment, is a fundamental need for us humans and parallel to all living beings and serves our evolution as well as everyday interaction with space and objects.

Currently, we use digital graphic or auditory language assistants to mark and show us the way and support us in our purposeful movement. An original form of path guidance was perfected by the Sherpas who live in the Central and Southern Himalayas (Tibet). To the function of basic orientation they add charm, human empathy and years of experience to the absolute qualification of trained, quickly adaptable mountain guides. To this day they serve as perfect partners in relation to incalculable natural systems. Indigenous peoples still have the ability to derive paths to nearby water sources from animal traces, dogs serve as animal partners in relation to the finding of particularly small chemical molecules in forensics and forensic science. 

How about if in the future we no longer use a display or graphical interface that supports one of the described scenarios in a digital form for our routing? What would a natural navigation system look like that would delight us, support us intelligently, be emphatically responsive and adaptable without being obtrusive? How would it be, if we could translate an object, which we worldwide consider as highly emphatic, friendly, peaceful, wonderful, elegant, aesthetically perfect and cute, as an information assistance into a product and use it for our personal routing?

AID is a bionic drone in the natural form of a butterfly, which is equipped with a perceptual user interface (PUI) for route guidance. The function of the drone contains the following essential elements for path guidance:

1) "Fast routing, little time, stress factor currently high"
2) "Medium routing, enough time, discoveries as long as there is enough time left until the goal, stress factor currently low"
3) "free routing: in a time frame that is actively adapted to the user, a free path is calculated, which is actively coordinated with the momentary needs of the user and in which attention and the desire to discover are taken into account as well as breaks and, for example, food requirements".

The routing options are modulated by the AID on the fly to make adjustments to the second. The three modules can also be applied in combination to the current situation.

AID has a light-active occupied wing-shed surface that simulates the natural colouring of butterflies' facets, but its visual appearance can be modulated according to the owner's preference. To do this, the user touches the construction side of the AID with a swipe gesture to activate a new coloration. The luminous surface ensures optimal perception in low light conditions.

The AID can be placed in a small box when not in use. As soon as this box is opened, the user and AID exchange the current need for routing and navigation. A touch or a wink of the drone flying within a radius of 40cm to 1m starts the guidance. 

January 2020

7 ° THE PEN – Cortex Initiated Scetching 

Our visual perception is based on the processing of optical and many other stimuli. In our consciousness we actively compare patterns and behaviors that match our environment, extract relevant information, which we check with experience and acquaintances. With this basic quality we perceive, exist, marvel, learn and explain. We assess the unknown in a matter of seconds and decide in the context of speculative interactions or patterns of action in order to react appropriately to unforeseen events. Images and symbols are the basis of semiotics and are fundamentally involved in interactions between communicative processes.

How would it be if we had a drawing pen as a tool to sketch our idea in the activity pattern of our brain and the related intentionality, our visual perception, directly on a surface? Complex connections, which we think in our mind to transfer to a surface, with a product from long ago, the pen. In the style of Monet, Le Corbusier, Andy Warhol, Thomas Mann, a five-year-old child, or in our personal very own ductus. By a software, which equips the information with frame information additionally: a drawn cube, which adds length, width, depth in units of measurement - or contextualizes similarities, which stand with our drawing. Information in relation: for example similar painting, suitable resuming information, integrated into the basic drawing.

When the pen is held in the hand and recognizes an imaginary visualization, it actively reads out the visual cortex activity, interpolates it into a concrete form in a concrete drawing style, and translates the image via the muscles of the hand onto the drawing surface. The pen reads out cortex-based image information via a neuronally connected interface and translates it into physical motor information which controls the hand and finger musculature by means of a ribbon wrapped around the forearm. This generates the individual line guidance or ductus on the paper.

The bright line on the pen body serves as a touch sensitive interface to set integrate of the depth of the contingency information from none to maximum into the sketch or visual representation.

All the representations developed with the pen, as well as texts, are digitally archived and are available to the user at any time as digital data sortable according to filter categories.

A letter written in German can thus be written down in real time in Mandarin of the Ming Dynasty in a personal style or in the style and dialect of the Yangtze-Huaihe river region.

November 2019


Energy and its availability can be described as a life-sustaining measure, if one thinks of the basis of life as a chemical-physical necessity in the biological function of our body. Without electricity, neuronal activity would be unthinkable. We need 30 watts to use our brain in resting activity. 

If we apply this to the singularity, the need and variety for energy intake is fundamentally extended. The supply of technically digital extension and modules for our body and our daily lives will be needed in any social space and activity. Therefore requires more and more energy. Every day we work on the energy efficiency of products, researched to optimize them.

How would it be if, in the future, we were able to supply our most essential electronic devices, wearables, beacons, intelligent assistants individually and autonomously. In a personal system, in our own body, without additional genetic mutation or transformation. A so-called endogenous power plant - to ensure our independence from external suppliers for the vital basic assistance systems and sensory extension of a singular body?

The Pulse Supply is an injection in the bloodstream of the living organism. It consists of nanocapsules, which can be magnetically activated time- and place-based. These nanocapsules move freely in the blood plasma through the bloodstream to the finest capillaries. Especially due to the basic activity of the circulation itself, they have a purifying effect, regulate irregular electric activities. Surgically inserted implants (sleeves) are placed at several points of the body, around veins such as arteries, and can remain in the body throughout life.

These implants (sleeves) have incorporated within their material nano-generators. The free-floating cogs applied in nano cells are set in rotation by the kinetic energy / magnetic force of the endovascular premiased capsules.

This energy is made available directly or stored in memory units for a later date. Equipping with The Pulse Supplymeans lifelong basic kinetic energy that is provided in the form of electricity. »The Pulse Supply – It`s your very own energy.«

October 2019


Today, ageing not only means an increase in wisdom, experience and dignity, but also touches on the problem of loneliness, exclusion and demographic identification. Visual characteristics of the natural aging process are skin changes, wrinkling, loss of pigment, reduction of the elasticity of our dermis and epidermis. Age communicates at least in our time in the social reception under many other characteristics competence and authority, youth under many characteristics efficiency and attractiveness.

What would it be like if in the future we could make the key to eternal youth usable through genetic modification of the genetic material and equip ourselves for a certain time with means of aging? How would it be if we could temporarily adapt our visible age to social conditions for a meeting?

Be Aged Cream is a cosmetic care product which, after application to body skin and hair, carries out a temporary aging process in the keratin, epi and dermis layers and superficial muscular tension of the human body within a very short time.

The product range consists of 3 variations, each with 3 "Aging" levels. 1 for "one evening", 7 for "one week", 30 for "one month" and 365 for "one year". Thus the product "7+15" with the function of a body skin aging of 15 years is to be used as an example for 7 days. After 7 days the aging process disappears within 24 hours and restores the original state of aging. The product variation "1-5" refers the skin condition in a rejuvenating form of 5 years to one day.

A product interface placed on the surface of the lid offers the possibility of adjusting and confirming the composition of the variation (aging level and duration) with two circular contours to the desired effect of the cream in the closed state. This means that the cream is coded for the property within the product can and can be applied directly after removing the lid. This procedure must be carried out indefinitely as long as the cream mass is present.

October 2019

4 ° Euphonia Headphones

Music is a universal language, a sound of life, an experience of empathy and emotion that tells stories and connects people. A sign of solidarity and cultural solidarity.

What if we could translate any organic object, fluid or artifact into music on the basis of a DNA structure? Everywhere, portable.

Euphonia makes it possible to experience the beauty of life and nature with the help of music. It is a headphone that creates soundscapes from information contained in DNA. The headphones have two closable cavities, one on each ear. Inserted, they begin to translate the DNA information into music. Optionally, several materials or liquids can be inserted left and right. The software then mixes the various music codes into an audible mix. The music starts by touching the auricle. From a single drop of blood, the unique story of a life form that has gone through a million-year-old evolutionary process is made audible. Imagine the mix of a leaf in the forest, a precious organic material or a piece of stone, any material. DNA is the blueprint of life. It contains the instructions that an organism needs to develop, live and reproduce. The information in the DNA is called the code which consists of de3n four chemical bases: Adenine (A), guanine (G), cytosine (C) and thymine (T)g are stored compound.

All life forms and organic materials are based on these four fundamentals, and it is the individual composition that creates the great diversity of living species.

The assignment of A, G, C, T to the four necessary parameters of music makes it possible to translate a DNA sequence into a soundscape. Euphonia combines life and organic materialist on the basis of music by combining adenine (A) with timbre, guanine (G) with duration, cytosine (C) with pitch and thymine (T) with volume and sound.

The Euphonia Headphones make it possible to hear the many life forms and natural elements on earth and increase awareness and relationship to solidarity with nature, life on our precious planet earth.

September 2019
Marc Engenhart & Benedikt Wöppel

3 ° Ectosymbios Lighting

Light is the basis of our visual sensory perception. It illuminates the space, the surface, the events and thus enables the legibility of the represented information, orientation, reference and time context, our daily interaction with the world. In addition to functional room translation, we love lighting moods. They have an emphatic effect, enchant and delight us. Since light has no organic material or a viable body with which we could surround ourselves, Ectosymios Lighting adds these characteristics to a usable system.

What if we could enter into a symbiotic relationship with light, if we move in space, and light as a partner understands our living space, interacts with it and helps to shape it: In places where we need this intelligent light and would like to have it around us.

The Ectosymbios Lighting uses a specially bred marine protozoan, a mutation of the Noctiluca scintillans. The new single-cell genome focuses on the bioluminescence capabilities and has been mutated with several flagella that allow controlled locomotion.

As a whole culture, this microorganism is located in a closed form system of tubular flexible tubes. The micro-movement of the culture expands the positions of the forming system and thus expands the current collection position. The form system modulates through activity.

The habitat (form system) of the culture of microorganisms is formed within designed architectures and applied within the spaces. It exists, for example, as a coherent structure within a residential building.

At points in the room where the human being has or develops a need for light, a portion of food for the microorganisms, controlled according to parameters, can be distributed by touching the translucent tubes. The microorganisms condense when the food is dispensed and give off their luminescence and glow when the food is ingested. Particularly bright light can be achieved by adding indicators within the food composition. This so-called "high-light effect" can also be switched on via the interface on the touch-sensitive surface of the mould system.

Further controlling parameters are the temperature and viscosity of the ambient liquid within the moulding system. Both influence the reaction activity of the culture. Higher temperature means faster light reaction, lower temperature the opposite.

The entire system can be basically set up via an interface, as well as providing so-called intelligent touchpoints for feeding the microorganism at any point in the room.

The cultivation of the living culture is carried out by a two-circular form system. A circuit serves the interior of the architecture for active light. A second circuit lies outside the architecture in a resting area for regeneration and cleaning. After a given period of indoor activity, the culture exchanges itself independently. It gives 2/3 to the resting system and absorbs 2/3 of the active system. 1/3 remains in the current system.

The entire form system learns by the activity of the users and offers light to recurring activities related to the time of day and action carried out in principle.

The diameter of the form system at particularly active positions in the room expands through the micromotion of high accumulations of microorganisms themselves.

A culture of Ectosymbios Lighting is genetically individualized per user. For the personalization to the owner a genetic system reference of food specification and culture specification is created. 

A culture can therefore only exist in a form system of the owner with the explicitly produced food.

The Ectosymbiosis Lighting is therefore not limited to the individual room but can also be used with mobile modules with form system, which are food personalized.

August 2019

2 ° Exos Ring

Our biological evolution develops our body. New elements emerge and can be adorned with clothing and accessories. Evolution mutates into a natural improvement of our physical and mental qualities. Such developments enable the prerequisites for status and performance symbols of our culture in a social environment.

Specially developed and distinctive agility such as adaptability and endurance to the artificial, digital environment is an advantage of evolution. Attractive features for the digital development towards a singularity become normality.

The Exos Ring displays the body feature on the occipital bone of the human skull, the "Shahar-Sayers-Bone". In the inclined skull position, for the operation of surfaces and touch-sensitive displays, the ring module lies directly on the skulls skin and thus encloses the individual shape visible to every human being at the back of the head in a protective manner.

Over the lifetime of an individual, the ring independently records the added value created for the development and expansion into a free, rich, peaceful, fulfilling and social shaping of world society at technical, private and social levels. For this awards points are recorded in an internal rating system integrated in the ring. This evaluation is anonymous and is communicated in an assigned colour by means of an illuminated dot integrated at the lower end of the ring based on the points achieved.

Optionally, the system calculates the possible added values for the habitat in a simulation from the collective social exos. It links/connects statically promising and suitable activities between individuals through a personal invitation as a direct message.

The Exos Ring is available as a unisex object and has no gender-specific effect, so it can be worn by man, women, diverse and humanoids.

August 2019

1 ° The Eavesdrop-Modules

How would it be if living spaces were enlivened with individual language interaction in which no fluctuating social communication and interaction can take place from given social or technical framework conditions? In space; countryside; at home and alone. In a vehicle on a long journey at night.

A generated conversation between two different people that you can listen to. Through two modules, in two positions in the room.

The Eavesdrop-Modules serve to vitalize living spaces. Especially in rooms where only one person lives. They function as intelligent Conversational-Bots, which can exchange themselves if separated from each other in an audible conversation. This conversation is actively or passively influenced by the user. It always develops itself anew and generates an individual conversation interaction.

Learning, the modules expand their spoken language, imagination and conversation through the available voices/protagonists and through the context of the conversations made in the past. Voices/protagonists or topics can meet again later and talk about other conversations.

In the design of the interaction, the user administers the conversation in a matrix of parameters via the touch-sensitive surface of the module either himself: the content, its emphatic effect, the intensity potential of the conversation, the digressive dimension, the sensory feedback to the current events of the place where they are set up, and the time window of the conversation. The space for conversation develops out of this and is created live. 

Alternatively, an unpredictable conversation can be released. Adapted to the current environmental conditions on site: Activating or relaxing, interesting, irritating, unbelievable or related conversations are created.

The Eavesdrop-Modules do not serve for conversation with the user, but as independent chatbots, which can exchange themselves and be heard in different conversations.

29th July 2019

THE UNTHINKABLE HUB – speculatives for tomorrow

The unthinkable hub is an inspiration hub for designers who develop our future affairs and daily ideas for tomorrow. Every week we present a design abstract with an alternative function to translate situations into objects that could be useful or usable for a future living environment. It is about extending the boundaries of creativity in the design process and creating products or shapes from them. They pose questions in order to find answers for future needs. 

The unthinkable hub is a platform that discovers new methods through speculative ideas. To inspire to action and transform our environment, digital and socio-cultural identity. #unthinkablehub

Visit the whole projects with additional material and animation on https://www.instagram.com/theunthinkablehub/